CLASSIC JRPG MEETS 8-BIT ANIME AESTHETICS
Limited NES-inspired palette with bold primaries on deep purple backgrounds. Every color has a pixel-authentic purpose.
> PALETTE RULES
All components use monospace fonts, hard pixel shadows, step-based hover interactions, and NES-palette colors. No rounded corners. No blur. No gradients.
RPG ACTION BUTTONS — BLOCKY AURA + ANIME ACTION
SIZE VARIANTS — MONOSPACE ONLY
STATE VARIANTS
Four named interaction rules from the AI design spec. Each demo lets you feel the rule in action. Interact with every element.
duration-75 ease-linear — simulates 15fps GBA/NDS animation cadence. Abrupt state changes, not organic curves.
CLICK TO ANIMATE THE PIXEL SPRITE:
PIXEL MODE: Abrupt snap — authentic 8-bit feel
Hard-edge multi-directional colored shadows, zero blur. hover:shadow-[4px_4px_0_#ffd93d,-2px_-2px_0_#ffd93d]
Hover the button to activate Blocky Aura
CORRECT (HARD)
shadow-[4px_4px_0_#ffd93d,-2px_-2px_0_#ffd93d]
WRONG (BLURRED)
blur glow — breaks 8-bit authenticity
active:scale-x-110 active:scale-y-90 — squash-and-stretch on press. Classic Japanese animation physics, not a translate drop.
CLICK THE BUTTON — FEEL THE SQUASH:
CORRECT
WRONG
group-hover:animate-pulse on corner pixel squares — simulates idle game UI standby animation. Never animate in non-hover state.
HOVER EACH CARD TO TRIGGER CORNER BLINK:
CHEST A
HOVER ME
CHEST B
HOVER ME
CHEST C
HOVER ME
CHEST D
HOVER ME
A fully interactive JRPG battle scene showcasing HP/MP/EXP bars, dialogue boxes, action menus, and party management panels.
SHADOW DRAGON
QUEST LOG
PARTY STATUS
LIVE STATUS BARS
Strict rules define the Pixel Anime aesthetic. Every element must conform to these constraints to maintain 8-bit authenticity.
Window frames with chunky 2-4px borders and corner block decorations. References Final Fantasy and Dragon Quest menu systems.
Status bars with pixel-precise flat color fills and bordered containers. No gradients. Solid NES-palette fills only.
All depth created through hard offset shadows at 4px x 4px. Zero blur radius. Step-based hover translations in 2px increments.