StyleKit
风格库模板社区生成器素材库GitHub
风格目录/像素动漫风

像素动漫风

Pixel Anime

D
51/100较差

将经典JRPG游戏UI与像素动漫美学融合,以RPG对话框、状态条、像素边框和NES色板打造怀旧8-bit游戏界面风格。

像素动漫JRPG8-bitRPG对话框像素NES色板
查看完整 Showcase →对比

配色方案

Primary

#4a90d9

Secondary

#2d1b69

Accent 1

#ff6b6b

Accent 2

#ffd93d

Accent 3

#50c878

提示词

硬性 + 软性提示词

一键复制并生成 像素动漫风 风格界面。硬性提示词用于强约束一致性,软性提示词用于保留风格方向下的灵活实现。

硬性提示词

高一致性,严格执行风格规则

STYLEKIT_STYLE_REFERENCE
style_name: 像素动漫风
style_slug: pixel-anime
style_source: /styles/pixel-anime

# Hard Prompt

请严格遵守以下风格规则并保持一致性,禁止风格漂移。

## 执行要求
- 优先保证风格一致性,其次再做创意延展。
- 遇到冲突时以禁止项为最高优先级。
- 输出前自检:颜色、排版、间距、交互是否仍属于该风格。

## Style Rules
# Pixel Anime (像素动漫风) Design System

> 将经典JRPG游戏UI与像素动漫美学融合,以RPG对话框、状态条、像素边框和NES色板打造怀旧8-bit游戏界面风格。

## 核心理念

Pixel Anime merges classic JRPG game UI with pixel-art anime aesthetics. Every element feels like it belongs in a 16-bit RPG menu screen.

Core principles:
- RPG Dialogue Boxes: Window frames with chunky borders and corner block decorations, referencing Final Fantasy and Dragon Quest menu systems
- Health/Status Bars: HP, MP, and EXP progress bars with pixel-precise flat fills and bordered containers
- Pixel Borders: All borders are 2px+ solid with hard edges, using image-rendering: pixelated where applicable
- NES/SNES Palette: Limited color palette of bold primary colors (blue, red, gold, green) on deep purple backgrounds
- Step-based Interactions: Hover states use translate-x/y in pixel-aligned steps, not smooth transforms
- Blinking Cursor: Selection arrows and continue prompts use blinking pixel arrows

---

## Token 字典(精确 Class 映射)

### 边框
```
宽度: border-2
颜色: border-[#1a1040]
圆角: rounded-none
```

### 阴影
```
小:   shadow-[2px_2px_0px_#1a1040]
中:   shadow-[4px_4px_0px_#1a1040]
大:   shadow-[6px_6px_0px_#1a1040]
悬停: hover:shadow-[6px_6px_0px_#1a1040]
聚焦: focus:shadow-[2px_2px_0px_#4a90d9]
```

### 交互效果
```
悬停位移: hover:translate-x-[2px] hover:translate-y-[2px]
过渡动画: transition-all duration-150 ease-linear
按下状态: active:translate-x-[4px] active:translate-y-[4px] active:shadow-none
```

### 字体
```
标题: font-mono font-bold uppercase tracking-wider
正文: font-mono text-[#e0e0ff]/80
```

### 字号
```
Hero:  text-4xl md:text-6xl lg:text-7xl
H1:    text-3xl md:text-5xl
H2:    text-2xl md:text-3xl
H3:    text-lg md:text-xl
正文:  text-xs md:text-sm
小字:  text-[10px] md:text-xs
```

### 间距
```
Section: py-12 md:py-20 lg:py-28
容器:    px-4 md:px-8 lg:px-12
卡片:    p-4 md:p-6
```

---

## [FORBIDDEN] 绝对禁止

以下 class 在本风格中**绝对禁止使用**,生成时必须检查并避免:

### 禁止的 Class
- `rounded-lg`
- `rounded-xl`
- `rounded-2xl`
- `rounded-full`
- `bg-gradient-to-r`
- `bg-gradient-to-b`
- `bg-gradient-to-br`
- `shadow-sm`
- `shadow-md`
- `shadow-lg`
- `shadow-xl`
- `backdrop-blur`
- `backdrop-blur-sm`
- `backdrop-blur-md`
- `font-serif`

### 禁止的模式
- 匹配 `^rounded-(?:lg|xl|2xl|full)$`
- 匹配 `^bg-gradient-`
- 匹配 `^shadow-(?:sm|md|lg|xl)$`
- 匹配 `^backdrop-blur`
- 匹配 `^font-serif$`

### 禁止原因
- `rounded-lg`: Pixel Anime uses sharp corners only -- pixels cannot be round
- `bg-gradient-to-r`: Pixel Anime uses flat solid colors, no smooth gradients allowed
- `shadow-md`: Pixel Anime uses hard offset pixel shadows only, never soft shadows
- `backdrop-blur`: Pixel Anime avoids all blur effects to maintain crisp pixel aesthetic

> WARNING: 如果你的代码中包含以上任何 class,必须立即替换。

---

## [REQUIRED] 必须包含

### 按钮必须包含
```
font-mono font-bold uppercase
border-2 border-[#1a1040]
shadow-[4px_4px_0px_#1a1040]
transition-all duration-150 ease-linear
```

### 卡片必须包含
```
bg-[#2d1b69]
border-2 border-[#1a1040]
shadow-[4px_4px_0px_#1a1040]
```

### 输入框必须包含
```
bg-[#1a1040]
border-2 border-[#4a90d9]
font-mono
focus:outline-none
```

---

## [COMPARE] 错误 vs 正确对比

### 按钮

[WRONG] **错误示例**(使用了圆角和模糊阴影):
```html
<button class="rounded-lg shadow-lg bg-blue-500 text-white px-4 py-2 hover:bg-blue-600">
  点击我
</button>
```

[CORRECT] **正确示例**(使用硬边缘、无圆角、位移效果):
```html
<button class="font-mono font-bold uppercase border-2 border-[#1a1040] shadow-[4px_4px_0px_#1a1040] transition-all duration-150 ease-linear bg-[#ff006e] text-white px-4 py-2 md:px-6 md:py-3">
  点击我
</button>
```

### 卡片

[WRONG] **错误示例**(使用了渐变和圆角):
```html
<div class="rounded-xl shadow-2xl bg-gradient-to-r from-purple-500 to-pink-500 p-6">
  <h3 class="text-xl font-semibold">标题</h3>
</div>
```

[CORRECT] **正确示例**(纯色背景、硬边缘阴影):
```html
<div class="bg-[#2d1b69] border-2 border-[#1a1040] shadow-[4px_4px_0px_#1a1040] p-4 md:p-6">
  <h3 class="font-mono font-bold uppercase tracking-wider text-lg md:text-xl">标题</h3>
</div>
```

### 输入框

[WRONG] **错误示例**(灰色边框、圆角):
```html
<input class="rounded-md border border-gray-300 px-3 py-2 focus:ring-2 focus:ring-blue-500" />
```

[CORRECT] **正确示例**(黑色粗边框、聚焦阴影):
```html
<input class="bg-[#1a1040] border-2 border-[#4a90d9] font-mono focus:outline-none px-3 py-2 md:px-4 md:py-3" placeholder="请输入..." />
```

---

## [TEMPLATES] 页面骨架模板

使用以下模板生成页面,只需替换 `{PLACEHOLDER}` 部分:

### 导航栏骨架
```html
<nav class="bg-white border-b-2 md:border-b-4 border-black px-4 md:px-8 py-3 md:py-4">
  <div class="flex items-center justify-between max-w-6xl mx-auto">
    <a href="/" class="font-black text-xl md:text-2xl tracking-wider">
      {LOGO_TEXT}
    </a>
    <div class="flex gap-4 md:gap-8 font-mono text-sm md:text-base">
      {NAV_LINKS}
    </div>
  </div>
</nav>
```

### Hero 区块骨架
```html
<section class="min-h-[60vh] md:min-h-[80vh] flex items-center px-4 md:px-8 py-12 md:py-0 bg-{ACCENT_COLOR} border-b-2 md:border-b-4 border-black">
  <div class="max-w-4xl mx-auto">
    <h1 class="font-black text-4xl md:text-6xl lg:text-8xl leading-tight tracking-tight mb-4 md:mb-6">
      {HEADLINE}
    </h1>
    <p class="font-mono text-base md:text-xl max-w-xl mb-6 md:mb-8">
      {SUBHEADLINE}
    </p>
    <button class="bg-black text-white font-black px-6 py-3 md:px-8 md:py-4 border-2 md:border-4 border-black shadow-[4px_4px_0px_0px_rgba(255,0,110,1)] md:shadow-[8px_8px_0px_0px_rgba(255,0,110,1)] hover:shadow-none hover:translate-x-[2px] hover:translate-y-[2px] transition-all text-sm md:text-base">
      {CTA_TEXT}
    </button>
  </div>
</section>
```

### 卡片网格骨架
```html
<section class="py-12 md:py-24 px-4 md:px-8">
  <div class="max-w-6xl mx-auto">
    <h2 class="font-black text-2xl md:text-4xl mb-8 md:mb-12">{SECTION_TITLE}</h2>
    <div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4 md:gap-6">
      <!-- Card template - repeat for each card -->
      <div class="bg-white border-2 md:border-4 border-black shadow-[4px_4px_0px_0px_rgba(0,0,0,1)] md:shadow-[8px_8px_0px_0px_rgba(0,0,0,1)] p-4 md:p-6 hover:shadow-[4px_4px_0px_0px_rgba(255,0,110,1)] md:hover:shadow-[8px_8px_0px_0px_rgba(255,0,110,1)] hover:-translate-y-1 transition-all">
        <h3 class="font-black text-lg md:text-xl mb-2">{CARD_TITLE}</h3>
        <p class="font-mono text-sm md:text-base text-gray-700">{CARD_DESCRIPTION}</p>
      </div>
    </div>
  </div>
</section>
```

### 页脚骨架
```html
<footer class="bg-black text-white py-12 md:py-16 px-4 md:px-8 border-t-2 md:border-t-4 border-black">
  <div class="max-w-6xl mx-auto">
    <div class="grid grid-cols-1 md:grid-cols-3 gap-8">
      <div>
        <span class="font-black text-xl md:text-2xl">{LOGO_TEXT}</span>
        <p class="font-mono text-sm mt-4 text-gray-400">{TAGLINE}</p>
      </div>
      <div>
        <h4 class="font-black text-lg mb-4">{COLUMN_TITLE}</h4>
        <ul class="space-y-2 font-mono text-sm text-gray-400">
          {FOOTER_LINKS}
        </ul>
      </div>
    </div>
  </div>
</footer>
```

---

## [CHECKLIST] 生成后自检清单

**在输出代码前,必须逐项验证以下每一条。如有违反,立即修正后再输出:**

### 1. 圆角检查
- [ ] 搜索代码中的 `rounded-`
- [ ] 确认只有 `rounded-none` 或无圆角
- [ ] 如果发现 `rounded-lg`、`rounded-md` 等,替换为 `rounded-none`

### 2. 阴影检查
- [ ] 搜索代码中的 `shadow-`
- [ ] 确认只使用 `shadow-[Xpx_Xpx_0px_0px_rgba(...)]` 格式
- [ ] 如果发现 `shadow-lg`、`shadow-xl` 等,替换为正确格式

### 3. 边框检查
- [ ] 搜索代码中的 `border-`
- [ ] 确认边框颜色是 `border-black`
- [ ] 如果发现 `border-gray-*`、`border-slate-*`,替换为 `border-black`

### 4. 交互检查
- [ ] 所有按钮都有 `hover:shadow-none hover:translate-x-[2px] hover:translate-y-[2px]`
- [ ] 所有卡片都有 hover 效果(阴影变色或位移)
- [ ] 都包含 `transition-all`

### 5. 响应式检查
- [ ] 边框有 `border-2 md:border-4`
- [ ] 阴影有 `shadow-[4px...] md:shadow-[8px...]`
- [ ] 间距有 `p-4 md:p-6` 或类似的响应式值
- [ ] 字号有 `text-sm md:text-base` 或类似的响应式值

### 6. 字体检查
- [ ] 标题使用 `font-black`
- [ ] 正文使用 `font-mono`

> CRITICAL: **如果任何一项检查不通过,必须修正后重新生成代码。**

---

## [EXAMPLES] 示例 Prompt

### 1. JRPG角色面板

经典RPG风格的角色状态面板

```
Use Pixel Anime style to create a JRPG character panel:
1. Background: dark purple with visible pixel grid overlay
2. RPG dialogue box frames with corner block decorations
3. HP/MP/EXP status bars with flat color fills
4. Character stats in monospace font, NES color palette
5. Pixel shadows and step-based button interactions
```

软性提示词

保留风格方向,允许实现灵活

STYLEKIT_STYLE_REFERENCE
style_name: 像素动漫风
style_slug: pixel-anime
style_source: /styles/pixel-anime

# Soft Prompt

保持整体风格气质即可,允许实现细节灵活调整,但不要偏离核心视觉语言。

## Style Signals
- 像素动漫
- JRPG
- 8-bit
- RPG对话框
- 像素
- NES色板

## Prefer
- Use RPG dialogue box frames with 4px borders and corner block decorations
- Include HP/MP/EXP status bar UI elements with flat fills
- Apply hard offset shadows (4px_4px_0px) for pixel depth
- Use monospace font exclusively for all text

## Avoid
- Never use smooth gradients (linear-gradient, radial-gradient)
- Never use rounded corners (rounded-lg/xl/full)
- Never use blur effects (blur, backdrop-blur)

## Output Guidance
- 先保证整体风格识别度,再优化细节。
- 避免过度炫技,保持可读性与可维护性。

设计哲学

Pixel Anime merges classic JRPG game UI with pixel-art anime aesthetics. Every element feels like it belongs in a 16-bit RPG menu screen.

Core principles: - RPG Dialogue Boxes: Window frames with chunky borders and corner block decorations, referencing Final Fantasy and Dragon Quest menu systems - Health/Status Bars: HP, MP, and EXP progress bars with pixel-precise flat fills and bordered containers - Pixel Borders: All borders are 2px+ solid with hard edges, using image-rendering: pixelated where applicable - NES/SNES Palette: Limited color palette of bold primary colors (blue, red, gold, green) on deep purple backgrounds - Step-based Interactions: Hover states use translate-x/y in pixel-aligned steps, not smooth transforms - Blinking Cursor: Selection arrows and continue prompts use blinking pixel arrows

必须做 / Do's

  • +Use RPG dialogue box frames with 4px borders and corner block decorations
  • +Include HP/MP/EXP status bar UI elements with flat fills
  • +Apply hard offset shadows (4px_4px_0px) for pixel depth
  • +Use monospace font exclusively for all text
  • +Keep interactions step-based (translate-x/y in 2px increments)
  • +Use NES-palette colors: blue #4a90d9, red #ff6b6b, gold #ffd93d, green #50c878
  • +Add pixel corner block decorations on major containers
  • +Framerate Drop: use `duration-75 ease-linear` for all transitions to simulate 15fps GBA/NDS-era animation cadence
  • +Blocky Aura: hover glow must be hard-edge multi-directional colored shadows with zero blur: `hover:shadow-[4px_4px_0_#ffd93d,-2px_-2px_0_#ffd93d]`
  • +Anime Action: button active state applies squash-and-stretch `active:scale-x-110 active:scale-y-90` — classic Japanese animation physics on press
  • +Corner Blink: card corner pixel squares use `group-hover:animate-pulse` to simulate game UI idle standby animation; never animate in non-hover state

禁止做 / Don'ts

  • -Never use smooth gradients (linear-gradient, radial-gradient)
  • -Never use rounded corners (rounded-lg/xl/full)
  • -Never use blur effects (blur, backdrop-blur)
  • -Never use serif fonts
  • -Never use soft shadows (shadow-sm/md/lg/xl)
  • -Never use `ease-in-out` or `ease` curves — only `ease-linear` or `transition-none` (pixel animations are abrupt, not organic)
  • -Never use blurred glow shadows for the Blocky Aura effect — zero blur is mandatory for 8-bit authenticity
  • -Never trigger Corner Blink animation outside of `group-hover` state — idle blinking on load creates visual noise

组件模板

组件预览

RPG Menu Button

Pixel anime button with Blocky Aura multi-shadow hover + Anime Action squash-and-stretch on press

tsx
<button className="
  px-6 py-3
  bg-[#4a90d9] text-white
  font-mono font-bold uppercase tracking-widest
  border-2 border-[#1a1040]
  shadow-[4px_4px_0_#1a1040]
  hover:bg-[#5aa0e9]
  hover:shadow-[4px_4px_0_#ffd93d,-2px_-2px_0_#ffd93d]
  hover:-translate-y-1
  active:scale-x-110 active:scale-y-90
  active:translate-x-[4px] active:translate-y-[4px]
  active:shadow-none
  transition-all duration-75 ease-linear
">
  ATTACK
</button>

全局样式

全局 CSS

css
/* Pixel Anime Global Styles */

:root {
  --pa-blue: #4a90d9;
  --pa-dark: #2d1b69;
  --pa-deep: #1a1040;
  --pa-red: #ff6b6b;
  --pa-gold: #ffd93d;
  --pa-green: #50c878;
  --pa-text: #e0e0ff;
}

/* RPG dialogue box frame with corner blocks */
.pa-dialog-frame {
  position: relative;
  border: 2px solid var(--pa-blue);
  background: var(--pa-deep);
}
.pa-dialog-frame::before,
.pa-dialog-frame::after {
  content: "";
  position: absolute;
  width: 8px;
  height: 8px;
  background: var(--pa-blue);
}
.pa-dialog-frame::before { top: -4px; left: -4px; }
.pa-dialog-frame::after { top: -4px; right: -4px; }

/* Pixel grid overlay */
.pa-pixel-grid::after {
  content: "";
  position: absolute;
  inset: 0;
  background-image:
    linear-gradient(rgba(26, 16, 64, 0.12) 1px, transparent 1px),
    linear-gradient(90deg, rgba(26, 16, 64, 0.12) 1px, transparent 1px);
  background-size: 8px 8px;
  pointer-events: none;
  image-rendering: pixelated;
}

/* HP/MP/EXP status bar */
.pa-status-bar {
  height: 8px;
  border: 2px solid var(--pa-deep);
  background: var(--pa-deep);
}
.pa-status-bar-fill {
  height: 100%;
  image-rendering: pixelated;
}

/* Pixel hard shadow */
.pa-shadow {
  box-shadow: 4px 4px 0px var(--pa-deep);
}

/* Blinking cursor animation */
@keyframes pa-blink {
  0%, 50% { opacity: 1; }
  51%, 100% { opacity: 0; }
}
.pa-blink {
  animation: pa-blink 1s infinite;
}

无障碍

无障碍评分

基于颜色对比度和排版可读性的 WCAG 2.1 合规分析。

51

综合评分

等级: D - 较差

对比度

分数: 42/100平均比率: 5.48:1
AA 未通过AAA 未通过
场景颜色比率AAAAA
Text on background
/#e0e0ff / #2d1b69
11.05:1
Secondary text on background
/#ffd93d / #2d1b69
10.35:1
Muted text on background
/#e0e0ff / #2d1b69
11.05:1
Text on secondary background
/#e0e0ff / #1a1040
13.65:1
Secondary text on secondary
/#ffd93d / #1a1040
12.79:1
Button primary
/#ffffff / #4a90d9
3.34:1
Text on accent 1
/#e0e0ff / #4a90d9
2.59:1
Alt text on accent 1
/#ffd93d / #4a90d9
2.43:1
Text on accent 2
/#e0e0ff / #ff6b6b
2.15:1
Alt text on accent 2
/#ffd93d / #ff6b6b
2.01:1
Text on accent 3
/#e0e0ff / #ffd93d
1.07:1
Alt text on accent 3
/#ffd93d / #ffd93d
1:1
Text on accent 4
/#e0e0ff / #50c878
1.65:1
Alt text on accent 4
/#ffd93d / #50c878
1.54:1

可读性

分数

72/100

字号

text-xs md:text-sm

字重

font-mono font-bold uppercase tracking-wider

行高

default

评分基于 WCAG 2.1 标准。AA 级要求普通文本对比度 4.5:1、大文本 3:1;AAA 级要求普通文本 7:1、大文本 4.5:1。

IDE 集成

IDE 配置导出

下载 AI 编码助手的配置文件,使其按照此风格生成代码。

风格包

导出风格包

获取完整的可机器读取风格资源,包括 Design Tokens、Tailwind 预设、CSS 变量和 shadcn/ui 主题。

Metadata

Style metadata including version information

Design Tokens

Figma / Style Dictionary / Tokens Studio 兼容

Tailwind Preset

Tailwind CSS 主题预设,可直接在配置中引用

Global CSS

包含 CSS 变量和基础样式

shadcn Theme

shadcn/ui 主题配置

CSS Variables

纯 CSS 变量,适用于任何项目

SKILL.md

可加载到 Cursor / Claude Code / VS Code 的技能包

社区

评分与反馈

登录后评分
0 条评论
登录后才能发表评论。 去登录

StyleKit

精选网页设计风格库,帮助 AI 生成更好看的网站。

导航

风格库模板对比

资源

GitHub 仓库

(c) 2026 StyleKit. 开源项目。

基于 Editorial 风格构建