像素动漫风
Pixel Anime
将经典JRPG游戏UI与像素动漫美学融合,以RPG对话框、状态条、像素边框和NES色板打造怀旧8-bit游戏界面风格。
配色方案
Primary
#4a90d9
Secondary
#2d1b69
Accent 1
#ff6b6b
Accent 2
#ffd93d
Accent 3
#50c878
提示词
硬性 + 软性提示词
一键复制并生成 像素动漫风 风格界面。硬性提示词用于强约束一致性,软性提示词用于保留风格方向下的灵活实现。
硬性提示词
高一致性,严格执行风格规则
STYLEKIT_STYLE_REFERENCE
style_name: 像素动漫风
style_slug: pixel-anime
style_source: /styles/pixel-anime
# Hard Prompt
请严格遵守以下风格规则并保持一致性,禁止风格漂移。
## 执行要求
- 优先保证风格一致性,其次再做创意延展。
- 遇到冲突时以禁止项为最高优先级。
- 输出前自检:颜色、排版、间距、交互是否仍属于该风格。
## Style Rules
# Pixel Anime (像素动漫风) Design System
> 将经典JRPG游戏UI与像素动漫美学融合,以RPG对话框、状态条、像素边框和NES色板打造怀旧8-bit游戏界面风格。
## 核心理念
Pixel Anime merges classic JRPG game UI with pixel-art anime aesthetics. Every element feels like it belongs in a 16-bit RPG menu screen.
Core principles:
- RPG Dialogue Boxes: Window frames with chunky borders and corner block decorations, referencing Final Fantasy and Dragon Quest menu systems
- Health/Status Bars: HP, MP, and EXP progress bars with pixel-precise flat fills and bordered containers
- Pixel Borders: All borders are 2px+ solid with hard edges, using image-rendering: pixelated where applicable
- NES/SNES Palette: Limited color palette of bold primary colors (blue, red, gold, green) on deep purple backgrounds
- Step-based Interactions: Hover states use translate-x/y in pixel-aligned steps, not smooth transforms
- Blinking Cursor: Selection arrows and continue prompts use blinking pixel arrows
---
## Token 字典(精确 Class 映射)
### 边框
```
宽度: border-2
颜色: border-[#1a1040]
圆角: rounded-none
```
### 阴影
```
小: shadow-[2px_2px_0px_#1a1040]
中: shadow-[4px_4px_0px_#1a1040]
大: shadow-[6px_6px_0px_#1a1040]
悬停: hover:shadow-[6px_6px_0px_#1a1040]
聚焦: focus:shadow-[2px_2px_0px_#4a90d9]
```
### 交互效果
```
悬停位移: hover:translate-x-[2px] hover:translate-y-[2px]
过渡动画: transition-all duration-150 ease-linear
按下状态: active:translate-x-[4px] active:translate-y-[4px] active:shadow-none
```
### 字体
```
标题: font-mono font-bold uppercase tracking-wider
正文: font-mono text-[#e0e0ff]/80
```
### 字号
```
Hero: text-4xl md:text-6xl lg:text-7xl
H1: text-3xl md:text-5xl
H2: text-2xl md:text-3xl
H3: text-lg md:text-xl
正文: text-xs md:text-sm
小字: text-[10px] md:text-xs
```
### 间距
```
Section: py-12 md:py-20 lg:py-28
容器: px-4 md:px-8 lg:px-12
卡片: p-4 md:p-6
```
---
## [FORBIDDEN] 绝对禁止
以下 class 在本风格中**绝对禁止使用**,生成时必须检查并避免:
### 禁止的 Class
- `rounded-lg`
- `rounded-xl`
- `rounded-2xl`
- `rounded-full`
- `bg-gradient-to-r`
- `bg-gradient-to-b`
- `bg-gradient-to-br`
- `shadow-sm`
- `shadow-md`
- `shadow-lg`
- `shadow-xl`
- `backdrop-blur`
- `backdrop-blur-sm`
- `backdrop-blur-md`
- `font-serif`
### 禁止的模式
- 匹配 `^rounded-(?:lg|xl|2xl|full)$`
- 匹配 `^bg-gradient-`
- 匹配 `^shadow-(?:sm|md|lg|xl)$`
- 匹配 `^backdrop-blur`
- 匹配 `^font-serif$`
### 禁止原因
- `rounded-lg`: Pixel Anime uses sharp corners only -- pixels cannot be round
- `bg-gradient-to-r`: Pixel Anime uses flat solid colors, no smooth gradients allowed
- `shadow-md`: Pixel Anime uses hard offset pixel shadows only, never soft shadows
- `backdrop-blur`: Pixel Anime avoids all blur effects to maintain crisp pixel aesthetic
> WARNING: 如果你的代码中包含以上任何 class,必须立即替换。
---
## [REQUIRED] 必须包含
### 按钮必须包含
```
font-mono font-bold uppercase
border-2 border-[#1a1040]
shadow-[4px_4px_0px_#1a1040]
transition-all duration-150 ease-linear
```
### 卡片必须包含
```
bg-[#2d1b69]
border-2 border-[#1a1040]
shadow-[4px_4px_0px_#1a1040]
```
### 输入框必须包含
```
bg-[#1a1040]
border-2 border-[#4a90d9]
font-mono
focus:outline-none
```
---
## [COMPARE] 错误 vs 正确对比
### 按钮
[WRONG] **错误示例**(使用了圆角和模糊阴影):
```html
<button class="rounded-lg shadow-lg bg-blue-500 text-white px-4 py-2 hover:bg-blue-600">
点击我
</button>
```
[CORRECT] **正确示例**(使用硬边缘、无圆角、位移效果):
```html
<button class="font-mono font-bold uppercase border-2 border-[#1a1040] shadow-[4px_4px_0px_#1a1040] transition-all duration-150 ease-linear bg-[#ff006e] text-white px-4 py-2 md:px-6 md:py-3">
点击我
</button>
```
### 卡片
[WRONG] **错误示例**(使用了渐变和圆角):
```html
<div class="rounded-xl shadow-2xl bg-gradient-to-r from-purple-500 to-pink-500 p-6">
<h3 class="text-xl font-semibold">标题</h3>
</div>
```
[CORRECT] **正确示例**(纯色背景、硬边缘阴影):
```html
<div class="bg-[#2d1b69] border-2 border-[#1a1040] shadow-[4px_4px_0px_#1a1040] p-4 md:p-6">
<h3 class="font-mono font-bold uppercase tracking-wider text-lg md:text-xl">标题</h3>
</div>
```
### 输入框
[WRONG] **错误示例**(灰色边框、圆角):
```html
<input class="rounded-md border border-gray-300 px-3 py-2 focus:ring-2 focus:ring-blue-500" />
```
[CORRECT] **正确示例**(黑色粗边框、聚焦阴影):
```html
<input class="bg-[#1a1040] border-2 border-[#4a90d9] font-mono focus:outline-none px-3 py-2 md:px-4 md:py-3" placeholder="请输入..." />
```
---
## [TEMPLATES] 页面骨架模板
使用以下模板生成页面,只需替换 `{PLACEHOLDER}` 部分:
### 导航栏骨架
```html
<nav class="bg-white border-b-2 md:border-b-4 border-black px-4 md:px-8 py-3 md:py-4">
<div class="flex items-center justify-between max-w-6xl mx-auto">
<a href="/" class="font-black text-xl md:text-2xl tracking-wider">
{LOGO_TEXT}
</a>
<div class="flex gap-4 md:gap-8 font-mono text-sm md:text-base">
{NAV_LINKS}
</div>
</div>
</nav>
```
### Hero 区块骨架
```html
<section class="min-h-[60vh] md:min-h-[80vh] flex items-center px-4 md:px-8 py-12 md:py-0 bg-{ACCENT_COLOR} border-b-2 md:border-b-4 border-black">
<div class="max-w-4xl mx-auto">
<h1 class="font-black text-4xl md:text-6xl lg:text-8xl leading-tight tracking-tight mb-4 md:mb-6">
{HEADLINE}
</h1>
<p class="font-mono text-base md:text-xl max-w-xl mb-6 md:mb-8">
{SUBHEADLINE}
</p>
<button class="bg-black text-white font-black px-6 py-3 md:px-8 md:py-4 border-2 md:border-4 border-black shadow-[4px_4px_0px_0px_rgba(255,0,110,1)] md:shadow-[8px_8px_0px_0px_rgba(255,0,110,1)] hover:shadow-none hover:translate-x-[2px] hover:translate-y-[2px] transition-all text-sm md:text-base">
{CTA_TEXT}
</button>
</div>
</section>
```
### 卡片网格骨架
```html
<section class="py-12 md:py-24 px-4 md:px-8">
<div class="max-w-6xl mx-auto">
<h2 class="font-black text-2xl md:text-4xl mb-8 md:mb-12">{SECTION_TITLE}</h2>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4 md:gap-6">
<!-- Card template - repeat for each card -->
<div class="bg-white border-2 md:border-4 border-black shadow-[4px_4px_0px_0px_rgba(0,0,0,1)] md:shadow-[8px_8px_0px_0px_rgba(0,0,0,1)] p-4 md:p-6 hover:shadow-[4px_4px_0px_0px_rgba(255,0,110,1)] md:hover:shadow-[8px_8px_0px_0px_rgba(255,0,110,1)] hover:-translate-y-1 transition-all">
<h3 class="font-black text-lg md:text-xl mb-2">{CARD_TITLE}</h3>
<p class="font-mono text-sm md:text-base text-gray-700">{CARD_DESCRIPTION}</p>
</div>
</div>
</div>
</section>
```
### 页脚骨架
```html
<footer class="bg-black text-white py-12 md:py-16 px-4 md:px-8 border-t-2 md:border-t-4 border-black">
<div class="max-w-6xl mx-auto">
<div class="grid grid-cols-1 md:grid-cols-3 gap-8">
<div>
<span class="font-black text-xl md:text-2xl">{LOGO_TEXT}</span>
<p class="font-mono text-sm mt-4 text-gray-400">{TAGLINE}</p>
</div>
<div>
<h4 class="font-black text-lg mb-4">{COLUMN_TITLE}</h4>
<ul class="space-y-2 font-mono text-sm text-gray-400">
{FOOTER_LINKS}
</ul>
</div>
</div>
</div>
</footer>
```
---
## [CHECKLIST] 生成后自检清单
**在输出代码前,必须逐项验证以下每一条。如有违反,立即修正后再输出:**
### 1. 圆角检查
- [ ] 搜索代码中的 `rounded-`
- [ ] 确认只有 `rounded-none` 或无圆角
- [ ] 如果发现 `rounded-lg`、`rounded-md` 等,替换为 `rounded-none`
### 2. 阴影检查
- [ ] 搜索代码中的 `shadow-`
- [ ] 确认只使用 `shadow-[Xpx_Xpx_0px_0px_rgba(...)]` 格式
- [ ] 如果发现 `shadow-lg`、`shadow-xl` 等,替换为正确格式
### 3. 边框检查
- [ ] 搜索代码中的 `border-`
- [ ] 确认边框颜色是 `border-black`
- [ ] 如果发现 `border-gray-*`、`border-slate-*`,替换为 `border-black`
### 4. 交互检查
- [ ] 所有按钮都有 `hover:shadow-none hover:translate-x-[2px] hover:translate-y-[2px]`
- [ ] 所有卡片都有 hover 效果(阴影变色或位移)
- [ ] 都包含 `transition-all`
### 5. 响应式检查
- [ ] 边框有 `border-2 md:border-4`
- [ ] 阴影有 `shadow-[4px...] md:shadow-[8px...]`
- [ ] 间距有 `p-4 md:p-6` 或类似的响应式值
- [ ] 字号有 `text-sm md:text-base` 或类似的响应式值
### 6. 字体检查
- [ ] 标题使用 `font-black`
- [ ] 正文使用 `font-mono`
> CRITICAL: **如果任何一项检查不通过,必须修正后重新生成代码。**
---
## [EXAMPLES] 示例 Prompt
### 1. JRPG角色面板
经典RPG风格的角色状态面板
```
Use Pixel Anime style to create a JRPG character panel:
1. Background: dark purple with visible pixel grid overlay
2. RPG dialogue box frames with corner block decorations
3. HP/MP/EXP status bars with flat color fills
4. Character stats in monospace font, NES color palette
5. Pixel shadows and step-based button interactions
```软性提示词
保留风格方向,允许实现灵活
STYLEKIT_STYLE_REFERENCE
style_name: 像素动漫风
style_slug: pixel-anime
style_source: /styles/pixel-anime
# Soft Prompt
保持整体风格气质即可,允许实现细节灵活调整,但不要偏离核心视觉语言。
## Style Signals
- 像素动漫
- JRPG
- 8-bit
- RPG对话框
- 像素
- NES色板
## Prefer
- Use RPG dialogue box frames with 4px borders and corner block decorations
- Include HP/MP/EXP status bar UI elements with flat fills
- Apply hard offset shadows (4px_4px_0px) for pixel depth
- Use monospace font exclusively for all text
## Avoid
- Never use smooth gradients (linear-gradient, radial-gradient)
- Never use rounded corners (rounded-lg/xl/full)
- Never use blur effects (blur, backdrop-blur)
## Output Guidance
- 先保证整体风格识别度,再优化细节。
- 避免过度炫技,保持可读性与可维护性。设计哲学
Pixel Anime merges classic JRPG game UI with pixel-art anime aesthetics. Every element feels like it belongs in a 16-bit RPG menu screen.
Core principles: - RPG Dialogue Boxes: Window frames with chunky borders and corner block decorations, referencing Final Fantasy and Dragon Quest menu systems - Health/Status Bars: HP, MP, and EXP progress bars with pixel-precise flat fills and bordered containers - Pixel Borders: All borders are 2px+ solid with hard edges, using image-rendering: pixelated where applicable - NES/SNES Palette: Limited color palette of bold primary colors (blue, red, gold, green) on deep purple backgrounds - Step-based Interactions: Hover states use translate-x/y in pixel-aligned steps, not smooth transforms - Blinking Cursor: Selection arrows and continue prompts use blinking pixel arrows
必须做 / Do's
- +Use RPG dialogue box frames with 4px borders and corner block decorations
- +Include HP/MP/EXP status bar UI elements with flat fills
- +Apply hard offset shadows (4px_4px_0px) for pixel depth
- +Use monospace font exclusively for all text
- +Keep interactions step-based (translate-x/y in 2px increments)
- +Use NES-palette colors: blue #4a90d9, red #ff6b6b, gold #ffd93d, green #50c878
- +Add pixel corner block decorations on major containers
- +Framerate Drop: use `duration-75 ease-linear` for all transitions to simulate 15fps GBA/NDS-era animation cadence
- +Blocky Aura: hover glow must be hard-edge multi-directional colored shadows with zero blur: `hover:shadow-[4px_4px_0_#ffd93d,-2px_-2px_0_#ffd93d]`
- +Anime Action: button active state applies squash-and-stretch `active:scale-x-110 active:scale-y-90` — classic Japanese animation physics on press
- +Corner Blink: card corner pixel squares use `group-hover:animate-pulse` to simulate game UI idle standby animation; never animate in non-hover state
禁止做 / Don'ts
- -Never use smooth gradients (linear-gradient, radial-gradient)
- -Never use rounded corners (rounded-lg/xl/full)
- -Never use blur effects (blur, backdrop-blur)
- -Never use serif fonts
- -Never use soft shadows (shadow-sm/md/lg/xl)
- -Never use `ease-in-out` or `ease` curves — only `ease-linear` or `transition-none` (pixel animations are abrupt, not organic)
- -Never use blurred glow shadows for the Blocky Aura effect — zero blur is mandatory for 8-bit authenticity
- -Never trigger Corner Blink animation outside of `group-hover` state — idle blinking on load creates visual noise
组件模板
组件预览
RPG Menu Button
Pixel anime button with Blocky Aura multi-shadow hover + Anime Action squash-and-stretch on press
<button className="
px-6 py-3
bg-[#4a90d9] text-white
font-mono font-bold uppercase tracking-widest
border-2 border-[#1a1040]
shadow-[4px_4px_0_#1a1040]
hover:bg-[#5aa0e9]
hover:shadow-[4px_4px_0_#ffd93d,-2px_-2px_0_#ffd93d]
hover:-translate-y-1
active:scale-x-110 active:scale-y-90
active:translate-x-[4px] active:translate-y-[4px]
active:shadow-none
transition-all duration-75 ease-linear
">
ATTACK
</button>全局样式
全局 CSS
/* Pixel Anime Global Styles */
:root {
--pa-blue: #4a90d9;
--pa-dark: #2d1b69;
--pa-deep: #1a1040;
--pa-red: #ff6b6b;
--pa-gold: #ffd93d;
--pa-green: #50c878;
--pa-text: #e0e0ff;
}
/* RPG dialogue box frame with corner blocks */
.pa-dialog-frame {
position: relative;
border: 2px solid var(--pa-blue);
background: var(--pa-deep);
}
.pa-dialog-frame::before,
.pa-dialog-frame::after {
content: "";
position: absolute;
width: 8px;
height: 8px;
background: var(--pa-blue);
}
.pa-dialog-frame::before { top: -4px; left: -4px; }
.pa-dialog-frame::after { top: -4px; right: -4px; }
/* Pixel grid overlay */
.pa-pixel-grid::after {
content: "";
position: absolute;
inset: 0;
background-image:
linear-gradient(rgba(26, 16, 64, 0.12) 1px, transparent 1px),
linear-gradient(90deg, rgba(26, 16, 64, 0.12) 1px, transparent 1px);
background-size: 8px 8px;
pointer-events: none;
image-rendering: pixelated;
}
/* HP/MP/EXP status bar */
.pa-status-bar {
height: 8px;
border: 2px solid var(--pa-deep);
background: var(--pa-deep);
}
.pa-status-bar-fill {
height: 100%;
image-rendering: pixelated;
}
/* Pixel hard shadow */
.pa-shadow {
box-shadow: 4px 4px 0px var(--pa-deep);
}
/* Blinking cursor animation */
@keyframes pa-blink {
0%, 50% { opacity: 1; }
51%, 100% { opacity: 0; }
}
.pa-blink {
animation: pa-blink 1s infinite;
}无障碍
无障碍评分
基于颜色对比度和排版可读性的 WCAG 2.1 合规分析。
综合评分
等级: D - 较差
对比度
| 场景 | 颜色 | 比率 | AA | AAA |
|---|---|---|---|---|
| Text on background | /#e0e0ff / #2d1b69 | 11.05:1 | ||
| Secondary text on background | /#ffd93d / #2d1b69 | 10.35:1 | ||
| Muted text on background | /#e0e0ff / #2d1b69 | 11.05:1 | ||
| Text on secondary background | /#e0e0ff / #1a1040 | 13.65:1 | ||
| Secondary text on secondary | /#ffd93d / #1a1040 | 12.79:1 | ||
| Button primary | /#ffffff / #4a90d9 | 3.34:1 | ||
| Text on accent 1 | /#e0e0ff / #4a90d9 | 2.59:1 | ||
| Alt text on accent 1 | /#ffd93d / #4a90d9 | 2.43:1 | ||
| Text on accent 2 | /#e0e0ff / #ff6b6b | 2.15:1 | ||
| Alt text on accent 2 | /#ffd93d / #ff6b6b | 2.01:1 | ||
| Text on accent 3 | /#e0e0ff / #ffd93d | 1.07:1 | ||
| Alt text on accent 3 | /#ffd93d / #ffd93d | 1:1 | ||
| Text on accent 4 | /#e0e0ff / #50c878 | 1.65:1 | ||
| Alt text on accent 4 | /#ffd93d / #50c878 | 1.54:1 |
可读性
分数
72/100
字号
text-xs md:text-sm
字重
font-mono font-bold uppercase tracking-wider
行高
default
评分基于 WCAG 2.1 标准。AA 级要求普通文本对比度 4.5:1、大文本 3:1;AAA 级要求普通文本 7:1、大文本 4.5:1。
IDE 集成
IDE 配置导出
下载 AI 编码助手的配置文件,使其按照此风格生成代码。
风格包
导出风格包
获取完整的可机器读取风格资源,包括 Design Tokens、Tailwind 预设、CSS 变量和 shadcn/ui 主题。
Metadata
Style metadata including version information
Design Tokens
Figma / Style Dictionary / Tokens Studio 兼容
Tailwind Preset
Tailwind CSS 主题预设,可直接在配置中引用
Global CSS
包含 CSS 变量和基础样式
shadcn Theme
shadcn/ui 主题配置
CSS Variables
纯 CSS 变量,适用于任何项目
SKILL.md
可加载到 Cursor / Claude Code / VS Code 的技能包