CORE UI ELEMENTS
PALETTE SWAP — hover hard-cuts color, no transitions
PIXEL PERFECT DROP — active translate === shadow offset
<button className=" px-6 py-3 bg-[#ff004d] border-[4px] border-[#1a1c2c] rounded-none text-white font-bold uppercase tracking-widest shadow-[4px_4px_0_#1a1c2c] hover:bg-[#29adff] hover:shadow-[4px_4px_0_#ff004d] active:translate-x-[4px] active:translate-y-[4px] active:shadow-none transition-none "> START </button>
PICO-8 INSPIRED PALETTE — 12 COLORS
DO'S AND DON'TS OF PIXEL ART UI
PIXEL FONT SYSTEM — MONOSPACE UPPERCASE
LETTER SPACING SCALE
LIVE GAME UI DEMOS
CURRENT SCORE
PLAYER STATS
MAIN MENU — CLICK TO SELECT
SELECTED: START GAME
GAME OPTIONS
THE PIXEL ART ETHOS
Every element aligns to the pixel grid. No sub-pixel rendering. No anti-aliasing. Hard edges only.
UI runs on a state machine, not an animation engine. All transitions are instantaneous hard cuts.
16 colors maximum. PICO-8 inspired. Every color choice is deliberate, no gradients allowed.
Every interaction echoes classic games. The aesthetic is constraint turned into identity.
ACHIEVEMENTS AND ITEM TAGS
ITEM RARITY TAGS
ACHIEVEMENT BADGES