MECHA-SYSTEM
SYSTEMSPALETTECOMPONENTSANIMATIONPROTOCOL
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// UNIT-EVA-01 — SYSTEM ONLINE

MECHA

ARMOR CLASS // OPERATIONAL

Inspired by Gundam / EVA aesthetics — tech panels, warning signals, military-industrial color palette. Angular, hard-edged, relentless.

[01] UNITS ACTIVE
3 / 5
[02] THREAT LEVEL
ALPHA-3
[03] SYNC RATE
89.7%
[04] UPTIME
14:22:09
// PALETTE REGISTRY

COLOR SYSTEM

Four primary combat colors — navy base, military green support, warning yellow for critical UI, danger red for hazard signals.

[01]
NAVY-PRIME
#1a2744
Primary Base
[02]
MILI-GREEN
#4a5c3a
Secondary Base
[03]
WARN-YELLOW
#fbbf24
Warning Accent
[04]
DANGER-RED
#ef4444
Danger Accent
COLOR USAGE MATRIX
Background / Panels
#1a2744 navy
Borders / Support
#4a5c3a green
Primary CTA / Titles
#fbbf24 yellow
Alerts / Danger States
#ef4444 red
// COMPONENT ARMORY

BATTLE COMPONENTS

Angular panels, hard-edge shadows, zero rounded corners. Every interaction fires like a weapon system.

MODULE // SYSTEMS_PANEL
ENGAGEMENT CONTROLS
COMMAND TERMINAL
// ANIMATION PROTOCOL

INTERACTION RULES

Four named protocols define all mecha interaction behavior. Hover, click, and hold each demo to observe the mechanics.

RULE-01Hydraulic Rigidness

duration-100~150 + ease-linear

All interactions use hard, mechanical linear cuts — no spring easing. Toggle the arm to feel the instant, hydraulic snap.

HYDRAULIC (ease-linear, 100ms)
RULE-02Armor Shifting

clip-path change + border-l thickness shift

Hover to see clip-path corner morph and border-left expand — simulating armor plate sliding and locking into position.

ARMOR PANELHOVER TO SHIFT
RULE-03Hazard Flashing

hover: warning pulse + stripe overlay

Critical controls flash warning yellow / red with hazard stripe overlay on hover to reinforce industrial alert urgency.

HOVER TO TRIGGER HAZARD

RULE-04Tactical Lock-on

active: translate + shadow collapse

Active press fires a crisp linear displacement and shadow collapse — like the heavy snap of a trigger on a combat weapon system.

CLICK + HOLD TO LOCK-ON

// MISSION CONTROL

COMBAT PANEL

Full-composition mock UI showing mecha components in context — unit readouts, weapon grids, log feed, and warning indicators.

// UNIT STATUS

EVA-01 MAIN CONTROL

ONLINE
POWER OUTPUT94%
ARMOR INTEGRITY77%
WEAPON CHARGE61%
THERMAL LOAD38%
SYNC RATE
89.7%
PILOT NEURAL LINK
THREAT LEVEL
ALPHA-3
ACTIVE UNITS
3 / 5
UPTIME
14:22:09
CONTINUOUS OPERATION
// DESIGN DOCTRINE

BATTLE PROTOCOL

Absolute rules for mecha design. Hard lines. No exceptions. Deviating from these rules compromises the armor integrity.

PNC-01

ARMOR PANEL

Angular, impenetrable, structured

All containers use squared panels with hard-edge shadows offset 4px. clip-path corner cuts simulate beveled armor plating. Zero rounded corners.

  • rounded-none everywhere
  • shadow-[4px_4px_0px_color]
  • border-2 for panel edges
  • clip-path corner bevels
PNC-02

WARNING SYSTEM

Yellow signals. Red danger. No subtlety.

Warning stripes (#fbbf24 / #1a2744 at 45deg), square status indicators, blinking red alerts for critical states. The UI must communicate urgency.

  • Stripe: repeating-linear-gradient(-45deg)
  • Square status dot, not rounded
  • Blink animation on critical indicators
  • Red pulse shadow on danger states
PNC-03

TECH ANNOTATION

Monospace. Uppercase. Technical.

All labels use font-mono uppercase tracking-widest. Unit IDs like [EVT-001], bracket notation // SYSTEM ONLINE, technical parameter display.

  • font-mono font-bold uppercase
  • tracking-widest on all labels
  • // prefix for system messages
  • [XX] bracket IDs for components
PNC-04

INDUSTRIAL COLOR

Navy base. Green support. No pastels.

bg-[#1a2744] navy and bg-[#4a5c3a] military green are the only backgrounds. No white, no light grays. Warning yellow and danger red as the only bright values.

  • #1a2744 navy — only background
  • #4a5c3a green — borders, support
  • #fbbf24 — CTAs, highlights only
  • #ef4444 — alerts, errors only

AUTHORIZED

  • bg-[#1a2744] navy base — always
  • border-2 border-[#4a5c3a] panel edges
  • rounded-none everywhere, no exceptions
  • shadow-[4px_4px_0px] hard offset
  • font-mono uppercase tracking-widest
  • Warning stripe repeating-linear-gradient
  • clip-path corner bevels on panels
  • Square status dots, never circles
  • duration-100~150 ease-linear mechanics

PROHIBITED

  • Rounded corners — any border radius
  • Pastel, soft, or light background colors
  • Glassmorphism / blur / frosted glass
  • Handwritten or decorative font families
  • White or light gray backgrounds
  • Spring cubic-bezier easing — too soft
  • Shadow with blur — use hard offset only
  • Gradient backgrounds on panels
  • Lowercase text labels in UI components
// CAPABILITY MATRIX

SYSTEM CAPABILITIES

CAP-01

ARMOR PANELS

Angular clip-path beveled containers that simulate interlocking mecha armor plates.

CAP-02

HAZARD SIGNALS

Repeating diagonal stripe patterns and pulsing red alerts for critical state indication.

CAP-03

TECH GRID

40x40px grid overlay using military green at 15% opacity — the signature mecha background.

CAP-04

HARD SHADOWS

shadow-[4px_4px_0px] offset block shadows with no blur radius. Solid, mechanical depth.

CAP-05

LOCK-ON MECHANICS

Active press triggers translate + shadow collapse, like firing a heavy-caliber weapon.

CAP-06

UNIT ANNOTATIONS

UNIT-01 bracket IDs, // comment prefix labels, and technical mono readouts throughout.

MECHA-SYSTEM

Machine-grade UI inspired by Gundam and EVA aesthetics. Angular panels, warning signals, military-industrial power.

// STYLEDocumentationShowcaseCover
// STYLEKITHomeAll Styles
// PALETTE
NAVY-PRIME
MILI-GREEN
WARN-YELLOW
DANGER-RED
UNIT-MECHA // STYLEKIT OPERATIONAL
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