ASYMM.GRID
PaletteComponentsRulesDo / Don't
← Style Detail
Design System / Layout Style

BREAK

THE GRID

Asymmetric Grid rejects uniform column widths, enforces hard edges, overlaps elements with brutal precision, and treats visual tension as a primary design material.

12Column Grid
z-50Spatial Escape
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ASYMMETRIC GRID  /SPATIAL TENSION  /HARD SHADOWS  /PARALLAX CONTENT  /PHYSICAL FEEDBACK  /NO EQUAL COLUMNS  /VISUAL TENSION  /DYNAMIC LAYOUT  /ASYMMETRIC GRID  /SPATIAL TENSION  /HARD SHADOWS  /PARALLAX CONTENT  /PHYSICAL FEEDBACK  /NO EQUAL COLUMNS  /VISUAL TENSION  /DYNAMIC LAYOUT  /
Section 02Color System

Color
Palette

5 Token System
High Contrast
Primary
Pitch Black
#0f0f0f
Secondary
Pure White
#ffffff
Accent 1
Electric Red
#ff3366
Accent 2
Cyan Blue
#00d4ff
Accent 3
Vivid Yellow
#ffcc00

Hard contrast combinations

Black + Red
Red + White
Black + Yellow
Yellow + Black
Blue + Black
Black + Blue
Section 03

Components

Every component uses hard-edge shadows, no border-radius, and brutal hover states that make elements jump off the page.

Primary — Hard Pop with physical shadow

Outline — border shifts to accent on hover

Size variants — hard shadow scales with size

Section 04 — Interaction Principles

4 AI Rules
Live Demo

Click or hover each card to experience the named rule in action. These govern every component generated by the AI rule system.

RULE 01Spatial Tension

Spatial Tension

Hover each card below — watch it jump to z-50, scale up, and escape the grid. Click a card to lock its elevated state.

Az-3
Bz-2
Cz-1

Hover or click a card to see spatial escape

RULE 02Hard Popping

Hard Popping

ease-out + duration-200/300 + high-contrast hard shadow (8px 8px 0px color). Click the button below to trigger the pop:

shadow: 8px 8px 0px #ff3366
translate: (-2px, -2px)
duration: 200ms ease-out
RULE 03Parallax Content

Parallax Content

Card internals shift at different delays (0ms, 75ms, 100ms) creating a parallax offset illusion. Hover the card:

Portfolio

Creative Direction

Each internal element moves at its own pace, creating a layered depth that feels spatial and alive.

hover me
RULE 04Physical Feedback

Physical
Feedback

active state zeros translate + shadow, simulating physical press. Hold the button:

active: translate(0, 0)
active: shadow: 6px 6px 0px #888
Section 05 — Layout System

Asymmetric
Grid Layouts

Grid: 8 + 4 cols

Wide Content
Dominant Column

The 8-column dominant side holds primary content. The 4-column side is a narrow accent — never equal, always unbalanced.

8:4
Column ratio
1fr column
3fr — wide center

Variable
Column Widths

2fr narrow right
2fr
1fr
1fr
2fr
Section 06

Design Rules
Do / Don't

DO

Required Patterns

  • 1
    使用 CSS Grid 的 grid-template-columns 定义不等宽列
  • 2
    允许元素跨越多列多行 col-span-2 row-span-3
  • 3
    使用 -translate 和 z-index 创造重叠效果
  • 4
    保持足够的留白与密集区域对比
  • 5
    使用大小差异明显的字体层级
  • 6
    让图片和内容块突破网格边界
  • 7
    悬停时大幅提升 z-index 和 scale,让元素从网格中弹出
  • 8
    使用硬边阴影(shadow-[Xpx_Ypx_0px_color])强化物理剥离感
  • 9
    卡片内部标题/标签以不同 delay 位移,创造视差错位
NO

Forbidden Patterns

  • ×
    禁止所有列宽完全相等
  • ×
    禁止元素整齐对齐毫无变化
  • ×
    禁止忽略移动端的响应式调整
  • ×
    禁止过度杂乱失去可读性
  • ×
    禁止所有元素大小相近
  • ×
    禁止使用柔和阴影(shadow-sm, shadow-md)
  • ×
    禁止使用过长的 duration(不超过 300ms)

“打破传统网格的均匀分布,通过不等宽列、 元素重叠和留白对比创造视觉张力。”

Asymmetric Grid Philosophy

Section 07 — Core Principles

Design
Philosophy

01

Break Symmetry

打破对称

Intentionally use unequal column widths. Every layout must feel dynamically off-balance, never perfectly centered.

02

Visual Tension

视觉张力

Large-small contrast and positional offset create kinetic energy. Static and dynamic zones must coexist.

03

Whitespace as Content

留白即内容

Generous empty zones amplify dense zones. The contrast between empty and full is a design tool.

04

Layer Overlap层次重叠

Allow elements to overlap using z-index. Depth is achieved through stacking, not shadow alone.

05

Spatial Escape空间突围

On hover, elements break their grid cell with scale + z-50 + translate. They escape the structure.

ASYMM.GRID

A layout design system that treats visual tension as its primary design material. Unequal columns, hard shadows, brutal hover states.

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