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粒子系统 / Particle System

PARTICLE

Living Network

A living network of floating particles and connection lines. Tech-forward yet organic. Deep dark canvas, cool-toned luminous accents, glass-like card surfaces.

Section 02

Network Visualization

Click any node to activate it. Edges light up to show connections. The active node's data appears below the graph.

Live
7 nodes / 10 edges
CoreAlphaBetaGammaDeltaEpsilonZeta

Click a node to inspect its properties

Node View

Inspect individual particle nodes, their position, radius, and connection count.

Edge View

Examine connection topology. Each edge represents a data pathway between nodes.

Flow View

Visualize data streaming across edges in real time. Packet color encodes priority.

Section 03

Component Showcase

All components share the particle design language. Glass surfaces, blue glow accents, and corner node dots that activate on hover.

Buttons

Inputs

Glass Card with Corner Nodes

Total Nodes

2,048

Active Links

8,192

Clusters

17

Section 04

Color System

A six-token dark palette built for deep space. Each color has a semantic role in the particle system hierarchy.

#0a0e1a

Deep Space

Primary Background

#0f1419

Near Black

Surface / Cards

#e0e8ff

Cool White

Primary Text

#64c8ff

Sky Blue

Primary Accent

#64ffc8

Mint

Secondary Accent

#a78bfa

Violet

Tertiary Accent

Usage Tokens

bg-[#0a0e1a]Page-level background
bg-[#0f1419]/80Glass card surfaces
text-[#e0e8ff]Primary body text
text-[#64c8ff]Sky blue accent / links
text-[#64ffc8]Mint accent / success states
text-[#a78bfa]Violet accent / tertiary
Section 05

Feature Cards

Hover each card to activate the corner node dots. Each card demonstrates a core capability of the particle system.

Floating Nodes

Individual particles drift slowly in organic trajectories, creating a breathing constellation effect across deep dark backgrounds. Each node pulses with its own cadence.

Feature 01

Network Connections

Luminous connection lines trace relationships between nodes. Low-opacity strands that pulse gently communicate data flow and structural topology in real time.

Feature 02

Data Streams

Animated data packets travel along connection pathways, visualizing information moving through the network. Speed and color encode packet priority and type.

Feature 03

Dynamic Topology

The network graph self-organizes as nodes appear, merge, or drop out. Clusters form naturally based on connection density, revealing hidden structure in the data.

Feature 04
Section 06

Design Rules

Do

  • Deep black canvas: bg-[#0a0e1a] as the base for all sections
  • Glass cards: bg-[#0f1419]/80 backdrop-blur-xl with subtle border-white/5
  • Glow text: text-shadow for primary headline accents (blue or mint)
  • Particle dots: animate-pulse with boxShadow glow matching the dot color
  • Corner node dots on interactive cards: appear on group-hover with glow
  • Cool-toned accent triad: sky blue #64c8ff, mint #64ffc8, violet #a78bfa
  • SVG node graphs with hover interactivity for active state glow
  • Monospace font for all labels, hex codes, and technical copy

Don't

  • —Never use warm colors — no red, orange, or yellow anywhere in the system
  • —Never use high-opacity backgrounds — glass surfaces need translucency
  • —Never use solid white text at full opacity — use text-white/80 or softer
  • —Never add rounded-full to cards — keep rounded-xl for glass panels
  • —Never use canvas or requestAnimationFrame — CSS-only particle animations
  • —Never stack more than 3 accent colors in one section — maintain hierarchy
  • —Never use light mode styling — the entire system is dark-canvas only
  • —Never place particles in front of interactive content — pointer-events-none
Section 07

System Metrics

2,048
Max Nodes
8,192
Max Edges
60fps
Target Rate
< 2ms
Frame Budget
CSS
Animation Engine
0
JS Animations
30+
Particle Count
Dark
Theme Support
Particle System

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